These are the homepages of Andrea Gilbert, Bill Mitchell and Mildew the Cat (deceased). Prepare to be amused and confused, but remember... good job nothing (ever) matters.


More about the clickmazes java applets.


Find out how clickmazes has developed.


Interesting places to visit on the internet.

Text, artwork, java applets, maze concepts and designs
© Andrea Gilbert
unless otherwise stated
andrea@clickmazes.com

Site design:
www.paragraphic.co.uk

Site hosted by:
www.metanate.com

created: 25/10/97
last updated: 28/06/09

 

Recommended link...
Welcome to the clickmazes! Lots of unique interactive puzzles and mazes found here, and a few other things besides. Click on the links below to find out more. Enjoy... and let me know how well you survive.

June 2009: Yes - I'm still here! New this month is the big announcement that the 2D-tilt mazes are now available on iPhone & iPod touch as puzzle-app iTilt (see image right) with a much expanded puzzle-set. Also new this month is several new SVG-quality mazes in the maze gallery. Also a special note on behalf of Oskar, who is now presenting many of his latest mechanical inventions on YouTube - well worth a browse from time to time. Finally you can now follow clickmazes on twitter for news-flashes and sneak previews of new material.


Maze gallery
A portfolio of my maze designs collected over the last 25 years.
updated: June 2009

Tilt collection
A collection of puzzles all based on tilt.
updated: June 2009
Attic gallery
A selection of scanned, hand-drawn mazes from the archives.
Oskar's collection
A collection of puzzles from the hands of Oskar.

TJ-wriggle puzzles
More troublesome worms to detangle.
new: Aug 2007
Step-over sequence mazes
Don't trip up in this step-wise maze.
Plank puzzles
Work your way across a swamp using an inadequate selection of planks.
Colour-wriggle mazes
Juggle the colours while you wriggle.
Wriggle puzzles
This puzzle is a real can of worms. Can you detangle them?
XL-up maze
From I to XL, and then keep going.
Full-house puzzles
An Erich Friedman classic, of the 'fill-the-grid' genre.
Orientation mazes
Tiny little 4x4 arrow mazes which are so much harder than they look.
BoxUp puzzles
Inside-out Sokoban. Push the boxes from the inside only.
Maze of Life
Interactive game of life. Can you keep the blue cell alive?
Chain-reaction
Match colour or shape and clear the board
Punt mazes
Tricky little sokoban style puzzles.
Colour-zone mazes
Roll the oblong block around the colour maze.
No left turn maze
Looks so easy until you realise you can't turn left.
NEWS and RULES
Mazes and puzzles based on simple grids of operators.
Blackbox
Send rays of light into the blackbox and deduce the location of the hidden atoms.
Tile puzzles
A tiny, meany jigsaw. Rearrange the tiles so that there are no loose ends.
Knight's tour maze
A peep-hole maze based on the knight's move in chess.
Odd-one-out puzzles
A selection of picture and word puzzles.


 Andrea - a potted history. As a child in the 70s I drew free-hand mazes, ever larger and ever more detailed, on 2D and then 3D surfaces. In the 80s I preferred form and structure, strong patterns that could be broken in small ways to produce elegant mazes. In the 90s I turned increasingly to rules and logic to add extra layers of complexity and push my skills to the limit. More and more I lent on my own (and others) software engineering skills to help create, prove and solve my mazes. In the late 90s the web, and in particular java, finally provided me with the perfect tools to launch and share my ideas, and opened up a whole new range of possibilities. The web-based, interactive puzzle-maze, or the clickmaze. What can I say, the 00s look set to be the most exciting decade yet. Keep clicking and be amazed!

Come back and visit soon, or follow clickmazes on twitter