Jump to it
A set of 12 hand-crafted puzzles that explore the puzzling potential of taking a very simple logic-maze mechanic but then leaving sections of the maze undefined. The challenge is thus to correctly "walk" the missing pathways in order to solve the maze. Can you visualise the missing paths and connections?
Follow the coloured paths between jump-points (marked with four dots). A jump point will allow you to jump from one cell, over a non-matching cell, and into a new location (always exactly two steps). If the target cell is a different colour you are now on a new path. Free space is grey and allows you to forge an extension of the current path without changing colour. It is important to note you cannot jump over a cell if it matches your current path.
concept & puzzle design - © Andrea Gilbert 2023
puzzlescript implementation - © Andrea Gilbert - 2023