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New Sept 2003: If you find plank-puzzles inexplicably tricky, you are not alone. Plank puzzles have been proven 'hard' to solve. For more info see The Complexity of Sliding Block Puzzles (and Plank Puzzles, too) by Bob Hearn of MIT. Rules and introductionThe best way to understand the plank puzzle concept is to imagine yourself stuck in a real swamp, with tree-stumps too far apart to jump-between, and planks too heavy to move more than one at a time. The remaining rules get a bit fiddley, but here they all are:
Try the following warm-up puzzles and see the rules in action:
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This applet features two of the original five puzzles which existed when the plank puzzles first went on-line in July 2000. These puzzles are now entitled Deep-end and Smash-hit. Deep-end (as in in-at-the...) is a firm favourite. It illustrates many of the best plank-puzzle features, in a tidy small package. If you're new to plank puzzles, or only have time to try one, this is the one for you. Smash-hit was my featured challenge for a long time and is still pretty hard to beat. |
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Route-66 has the longest solution of all plank-puzzles to date. It takes at least 66 moves (plank relocations) to solve this one, that's over double any of its predecessors. A little bit of luck helped with the design of Route-66 since the original layout had a planned solution of mere 48, but a short-cut came to light which couldn't be blocked without breaking the true-path. It was sometime before I noticed there was a unplanned longer solution that was still intact. For an interesting view of Route-66 see its span diagram. |
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The hexagon based swamp is a variation of the plank puzzle concept, introduced by Graham. This one is called Four-by-four, by virtue of being one of the first to feature four planks (lengths 1, 2, 3 and 4). Four-by-four illustrates a few features unique to hex-swamps. For instance, note the two approaches to the exit. Which one is the right one to aim for? Later hex-swamps (see Henleymob) all play on the word Twist, thanks to their unique ability to almost spin you on one spot. A feature I felt a strong urge to exploit, once discovered. |
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